MAYA
in hypershade cameras>...then in attribute editor...click environment
in maya soft ware and mental ray, there is a qua;ity setting...turn it up to production quality also turn on ray traCing options get to hyper dhader: windows>rendering editors>hypershade...then click on lights....material...etc.....raytracing is needed for reflections on lights in the side menu in maya there is depth map show attributes click" use depth map shadows" and turn filter size to "2"
remember outliner when paining
b, with pulling in and out makes brush size
visor is the third button from the left in paint effects
visor contains all the different paint tools
always start from thr drop down on the left
select geometry.....then click make paintable
then select brush from he visor
paint effect settings is fourth from left
control h is hide
control shift h is unhide
click 3rd button down the side for the outliner
shift control from a menu item can drop it into my shelf
edit/deleteby type/history
to make shader
redeering/lighting-shading/assign new matierl
blin. phong are gloassy...lambert is not
when using the texture w3indow...the incandescence allows u to use Special effects/glow
intensity
brush profile in the right hand window, after selecting a painted item like
a galaxy can change what you've already painted
control g is group for applying an effect to the group
outliner/display/shapes
mouse 3 plus control vertex is curve tool
insert changes pivot point when handling objects
soft select is the middle button in the top right
deformation tab, then click on the 2nd to bottom button to twist object
1 hrough 7 buttons change view
when using an incandescent object, hids source, under special effectsw makes it so you see the light but not the object
3d fluid container then presets...then select one and hit replace...then shadng in attribute editor
hen using the timeline......u can set a key by clicking mouse 3 in any field
create menu///camers/cameras and aim
any object..press s
in the view port....pane;s/perspective switches to camera view
click on the timeliune where i want the camera motion to start and then press
s to set
must have camera selected to do this.........
display...show...show selection will also unhide
4 is wireframe
delete history
edit menu>delete by type>delete history
to select a vertex...do mouse 3 then select it
paint effects/turn into polygons after painting something
script editor in bottom right
must enable timewarp for animations when using texture time"
to render a movie...go to rendering tab, and hit batch render
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